扩散半球
3D Circle

你将学到什么
- 相机交互控制器
- Tween 补间动画
- requestAnimationFrame 渲染循环
效果说明
Three.js 业务向场景组合。
应用场景 · Three.js
核心概念
OrbitControls 轨道旋转缩放;开
enableDamping时每帧需controls.update()。属性插值动画,适合相机动效、UI 过渡。
实现步骤
- 搭建 Scene / Camera / Renderer 与 OrbitControls
- rAF 循环中 update 并 render
代码要点
scatter3DCircle()— 案例中的独立逻辑模块,建议在线编辑器中跳转阅读
源码
js
import * as THREE from "three";
import { OrbitControls } from "three/addons/controls/OrbitControls.js";
import TWEEN from "three/addons/libs/tween.module.js";
const scene = new THREE.Scene(); // 创建场景
const geometry = new THREE.BoxGeometry(10, 60, 100); //几何体
const material = new THREE.MeshLambertMaterial(); //材质
const mesh = new THREE.Mesh(geometry, material); //网格模型
mesh.position.set(0, 10, 0); //网格模型位置
// scene.add(mesh); //场景添加网格模型
// 3d半圆扩散 + 扩散波
let circle3D = scatter3DCircle(50);
circle3D.layers.enable(1);
circle3D.position.set(0, 10, 0);
scene.add(circle3D);
// AxesHelper
const axesHelper = new THREE.AxesHelper(150);
scene.add(axesHelper);
// 光源
const pointLight = new THREE.DirectionalLight(0xff00ff, 1.0); //颜色、强度
pointLight.position.set(200, 300, 400); //位置
scene.add(pointLight); //点光源添加到场景中
// 光源参考线
const dirLightHelper = new THREE.DirectionalLightHelper(
pointLight,
5,
0xff0000
);
scene.add(dirLightHelper);
// 相机
const camera = new THREE.PerspectiveCamera(); //相机
camera.position.set(200, 200, 200); //相机位置
camera.lookAt(0, 10, 0); //相机观察位置
// 渲染器
const renderer = new THREE.WebGLRenderer(); // 创建渲染器
renderer.setSize(window.innerWidth, window.innerHeight); //渲染区域
renderer.render(scene, camera); //执行渲染
document.body.appendChild(renderer.domElement);
// 设置相机控件轨道控制器OrbitControls
new OrbitControls(camera, renderer.domElement);
// 圆扩散
function scatter3DCircle(r) {
const geometry = new THREE.SphereGeometry(
r,
120,
120,
0,
Math.PI * 2,
0,
Math.PI / 2
);
let circle = new THREE.Mesh(
geometry,
new THREE.MeshBasicMaterial({
// side: THREE.DoubleSide,
// transparent: true,
// color:new THREE.Color("#ff0000")
map: new THREE.TextureLoader().load(
FILE_HOST + "images/four/gradual_red_01.png"
),
})
);
return circle;
}
let s = 0,
p = 0;
animate();
function animate() {
requestAnimationFrame(animate);
// animation
if (s > 160) {
(s = 0), (p = 160);
}
circle3D.scale.set(1 + s / 60, 1 + s / 80, 1 + s / 60);
circle3D.material.opacity = p / 160;
s++;
p--;
TWEEN.update();
renderer.render(scene, camera);
}小结
应用场景 · Three.js
