海面
Ocean Shader

你将学到什么
- 官方
Water对象(examples/jsm/objects/Water.js) waterNormals法线贴图 + RepeatWrappinguniforms.time驱动波浪- lil-gui 调 waterColor / sunColor / sunDirection
效果说明
万级平面海面荡漾,天空盒反射;GLTF 挖掘机模型设 envMap 与环境一致;GUI 实时改水体与太阳参数。
核心概念
js
import { Water } from 'three/examples/jsm/objects/Water.js';
const water = new Water(waterGeometry, {
textureWidth: 512,
textureHeight: 512,
waterNormals: new THREE.TextureLoader().load('waternormals.jpg', t => {
t.wrapS = t.wrapT = THREE.RepeatWrapping;
}),
sunDirection: new THREE.Vector3(),
sunColor: 0xffffff,
waterColor: 0x001e0f,
distortionScale: 3.7,
fog: scene.fog !== undefined,
});
water.rotation.x = -Math.PI / 2;动画
js
water.material.uniforms['time'].value += 1.0 / 60.0;每帧递增 time,Water 内部 shader 算法线偏移与反射。
GUI
js
gui.addColor(water.material.uniforms['waterColor'], 'value');
gui.add(water.material.uniforms['sunDirection'].value, 'x', -1, 1);实现步骤
- PlaneGeometry 10000×10000 创建 Water
- CubeTexture 天空盒 → background + 模型 envMap
- GLTFLoader 加载场景模型
- animate 更新 time + controls + render
小结
着色器 · Three.js · 6/89
