测量
Measurement

你将学到什么
- 相机交互控制器
- requestAnimationFrame 渲染循环
效果说明
Three.js 业务向场景组合。
应用场景 · Three.js
核心概念
- OrbitControls 轨道旋转缩放;开
enableDamping时每帧需controls.update()。
实现步骤
- 搭建 Scene / Camera / Renderer 与 OrbitControls
- rAF 循环中 update 并 render
代码要点
createRuler()— 案例中的独立逻辑模块,建议在线编辑器中跳转阅读createText()— 案例中的独立逻辑模块,建议在线编辑器中跳转阅读createArrowMeasure()— 案例中的独立逻辑模块,建议在线编辑器中跳转阅读
源码
js
import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
const box = document.getElementById('box')
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(75, box.clientWidth / box.clientHeight, 0.1, 100000)
camera.position.set(0, 0, 15)
const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, logarithmicDepthBuffer: true })
renderer.setSize(box.clientWidth, box.clientHeight)
box.appendChild(renderer.domElement)
renderer.setClearColor(0xffffff, 1)
renderer.setPixelRatio(window.devicePixelRatio * 1.6)
new OrbitControls(camera, renderer.domElement)
// 创建简单尺子
createRuler()
// 创建箭头测量线
createArrowMeasure()
animate()
function createRuler() {
const start = new THREE.Vector3(-10, 0, 0)
const end = new THREE.Vector3(10, 0, 0)
const distance = start.distanceTo(end)
const lineGeometry = new THREE.BufferGeometry().setFromPoints([start, end])
const line = new THREE.Line(lineGeometry, new THREE.LineBasicMaterial({ color: 0x000000 }))
scene.add(line)
for (let i = 0; i <= 20; i++) {
const t = i / 20
const pos = new THREE.Vector3().lerpVectors(start, end, t)
const height = i % 5 === 0 ? 1 : 0.5
const tickGeometry = new THREE.BufferGeometry().setFromPoints([
new THREE.Vector3(pos.x, 0, 0),
new THREE.Vector3(pos.x, height, 0)
])
const tick = new THREE.Line(tickGeometry, new THREE.LineBasicMaterial({ color: 0x000000 }))
scene.add(tick)
if (i % 5 === 0) {
const text = i + 'cm'
createText(text, pos.x, height + 1, 0)
}
}
}
function createText(text, x, y, z) {
const canvas = document.createElement('canvas')
const ctx = canvas.getContext('2d')
canvas.width = 128
canvas.height = 64
ctx.font = '20px Arial'
ctx.textAlign = 'center'
ctx.fillText(text, 64, 40)
const texture = new THREE.CanvasTexture(canvas)
const sprite = new THREE.Sprite(new THREE.SpriteMaterial({ map: texture }))
sprite.position.set(x, y, z)
sprite.scale.set(2, 1, 1)
scene.add(sprite)
}
function createArrowMeasure() {
const start = new THREE.Vector3(-10, 3, 0)
const end = new THREE.Vector3(10, 3, 0)
// 主线段(虚线)
const lineGeometry = new THREE.BufferGeometry().setFromPoints([start, end])
const lineMaterial = new THREE.LineDashedMaterial({
color: 0xff0000,
dashSize: 0.5,
gapSize: 0.3
})
const line = new THREE.Line(lineGeometry, lineMaterial)
line.computeLineDistances()
scene.add(line)
// 左箭头(实心三角形)
const leftArrowGeometry = new THREE.BufferGeometry()
const leftVertices = new Float32Array([
start.x, start.y, start.z,
start.x + 0.5, start.y - 0.3, start.z,
start.x + 0.5, start.y + 0.3, start.z
])
leftArrowGeometry.setAttribute('position', new THREE.BufferAttribute(leftVertices, 3))
const leftArrowMaterial = new THREE.MeshBasicMaterial({
color: 0xff0000,
side: THREE.DoubleSide // 确保两面都可见
})
const leftArrowMesh = new THREE.Mesh(leftArrowGeometry, leftArrowMaterial)
scene.add(leftArrowMesh)
// 右箭头(实心三角形)
const rightArrowGeometry = new THREE.BufferGeometry()
const rightVertices = new Float32Array([
end.x, end.y, end.z,
end.x - 0.5, end.y + 0.3, end.z,
end.x - 0.5, end.y - 0.3, end.z
])
rightArrowGeometry.setAttribute('position', new THREE.BufferAttribute(rightVertices, 3))
const rightArrowMaterial = new THREE.MeshBasicMaterial({
color: 0xff0000,
side: THREE.DoubleSide // 确保两面都可见
})
// ... 完整源码见在线案例编辑器小结
应用场景 · Three.js
