加载3dtiles
Load Tiles

你将学到什么
- glTF/FBX/OBJ 外部模型加载
- 相机交互控制器
- requestAnimationFrame 渲染循环
效果说明
Three.js 接第三方库或扩展能力。
扩展功能 · Three.js
核心概念
Loader 异步加载模型;glTF 返回
gltf.scene,加载后注意scale与坐标系。Draco 需配置DRACOLoader。OrbitControls 轨道旋转缩放;开
enableDamping时每帧需controls.update()。
实现步骤
- 搭建 Scene / Camera / Renderer 与 OrbitControls
- Loader 异步加载模型/纹理资源
- rAF 循环中 update 并 render
代码要点
initTiles()— 案例中的独立逻辑模块,建议在线编辑器中跳转阅读
源码
js
import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
import { TilesRenderer } from '3d-tiles-renderer'
const box = document.getElementById('box')
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(75, box.clientWidth / box.clientHeight, 0.1, 1000)
camera.position.set(0, 30, 30)
const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, logarithmicDepthBuffer: true })
renderer.setSize(box.clientWidth, box.clientHeight)
box.appendChild(renderer.domElement)
new OrbitControls(camera, renderer.domElement)
scene.add(new THREE.AxesHelper(1000))
// 加载3d tiles
const tilesRenderer = new TilesRenderer(FILE_HOST + '3dtiles/test/tileset.json')
tilesRenderer.setCamera(camera)
tilesRenderer.setResolutionFromRenderer(camera, renderer)
const model = new THREE.Group().add(tilesRenderer.group)
scene.add(model)
const box3 = new THREE.Box3()
tilesRenderer.addEventListener('load-tile-set', () => {
if (tilesRenderer.getBoundingBox(box3)) {
box3.getCenter(tilesRenderer.group.position)
tilesRenderer.group.position.multiplyScalar(-1)
}
})
animate()
function animate() {
requestAnimationFrame(animate)
tilesRenderer.update()
renderer.render(scene, camera)
}
// tilesRenderer.errorTarget = 1 // 设置错误阈值,默认值为0.5,范围0~1,值越小越严格
// https://blog.csdn.net/m0_73348873/article/details/151783069
/* function initTiles() {
tilesRenderer = new TilesRenderer("3dtiles路径/tileset.json");
const gltfLoader = new GLTFLoader();
// Draco
const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath("https://unpkg.com/three@0.180.0/examples/jsm/libs/draco/");
gltfLoader.setDRACOLoader(dracoLoader);
// KTX2
const ktx2Loader = new KTX2Loader();
ktx2Loader.setTranscoderPath("https://unpkg.com/three@0.180.0/examples/jsm/libs/basis/");
ktx2Loader.detectSupport(renderer);
gltfLoader.setKTX2Loader(ktx2Loader);
tilesRenderer.manager.addHandler(/\.(gltf|glb)$/g, gltfLoader);
tilesRenderer.setCamera(camera);
tilesRenderer.setResolutionFromRenderer(camera, renderer);
// 更新矩阵并设置相机位置
let loadedTileSetHandled = false;
tilesRenderer.addEventListener("load-tile-set", () => {
if (loadedTileSetHandled) return;
loadedTileSetHandled = true;
const sphere = new THREE.Sphere();
tilesRenderer.getBoundingSphere(sphere);
const center = sphere.center.clone(); // 获取包围球中心
const radius = sphere.radius; // 获取包围球半径
controls.target.copy(center); // 把控制器目标设为包围球中心
const offset = new THREE.Vector3(radius * 2, radius, 0); // 给相机一个偏移
camera.position.copy(center).add(offset); // 设置相机位置
const m = (tilesRenderer as any).root.transform; // 获取原始矩阵
const rotationMat3 = new THREE.Matrix3().set(m[0], m[1], m[2], m[4], m[5], m[6], m[8], m[9], m[10]); // 取出旋转部分
rotationMat3.transpose(); // 逆旋转
const rotationMat4 = new THREE.Matrix4().setFromMatrix3(rotationMat3); // 转回Matrix4以便应用
const rotX90 = new THREE.Matrix4().makeRotationX((90 * Math.PI) / 180); // x轴旋转90度矩阵
rotationMat4.multiply(rotX90); // 合并矩阵(由z轴向上坐标系 转为 y轴向上坐标系)
const translationMatrix1 = new THREE.Matrix4().makeTranslation(center.x, center.y, center.z); // T(center)
const translationMatrix2 = new THREE.Matrix4().makeTranslation(-center.x, -center.y, -center.z); // T(-center)
const finalMatrix = new THREE.Matrix4().multiplyMatrices(translationMatrix1, rotationMat4).multiply(translationMatrix2); // 最终矩阵 = T(center) * R⁻¹ * T(-center)
tilesRenderer.group.matrix.copy(finalMatrix); // 设置矩阵
tilesRenderer.group.matrixAutoUpdate = false; // 禁止自动更新矩阵
tilesRenderer.group.updateMatrixWorld(true); // 更新矩阵
});
scene.add(tilesRenderer.group); // 添加到场景
}
*/小结
扩展功能 · Three.js
