视频地板
Video Floor

你将学到什么
- 相机交互控制器
- requestAnimationFrame 渲染循环
效果说明
Three.js 业务向场景组合。
应用场景 · Three.js
核心概念
- OrbitControls 轨道旋转缩放;开
enableDamping时每帧需controls.update()。
实现步骤
- 搭建 Scene / Camera / Renderer 与 OrbitControls
- rAF 循环中 update 并 render
代码要点
createVideoPlane()— 案例中的独立逻辑模块,建议在线编辑器中跳转阅读
源码
js
import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
const box = document.getElementById('box')
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(75, box.clientWidth / box.clientHeight, 0.1, 100000)
camera.position.set(2, 2, 2)
const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, logarithmicDepthBuffer: true })
renderer.setPixelRatio(window.devicePixelRatio * 1.5)
renderer.setSize(box.clientWidth, box.clientHeight)
box.appendChild(renderer.domElement)
const controls = new OrbitControls(camera, renderer.domElement)
controls.enableDamping = true
scene.add(new THREE.AxesHelper(100), new THREE.GridHelper(100, 10))
const directionalLight = new THREE.DirectionalLight(0xffffff, 3)
directionalLight.position.set(5, 5, 5)
scene.add(directionalLight)
const ambientLight = new THREE.AmbientLight(0xffffff, 2)
scene.add(ambientLight)
animate()
function animate() {
controls.update()
requestAnimationFrame(animate)
renderer.render(scene, camera)
}
window.onresize = () => {
renderer.setSize(box.clientWidth, box.clientHeight)
camera.aspect = box.clientWidth / box.clientHeight
camera.updateProjectionMatrix()
}
async function createVideoPlane(url, width, height, positionY) {
const video = document.createElement('video')
video.crossOrigin = 'anonymous'
video.src = url
video.loop = true
video.muted = true
video.play()
const texture = new THREE.VideoTexture(video)
const geometry = new THREE.PlaneGeometry(width, height)
const material = new THREE.MeshStandardMaterial({
color: 0xffffff * Math.random(), // 随机颜色
alphaMap: texture,
opecity: 0.5, // 透明度,可调整
transparent: true,
side: THREE.DoubleSide,
})
const mesh = new THREE.Mesh(geometry, material)
mesh.rotation.x = -Math.PI / 2
mesh.position.set(0, positionY, 0) // 设置位置
scene.add(mesh)
}
createVideoPlane(FILE_HOST + 'files/video/c1.mp4', 3, 3 , 0.01)
createVideoPlane(FILE_HOST + 'files/video/c2.mp4', 4, 4, 0)
createVideoPlane(FILE_HOST + 'files/video/c3.mp4', 5, 5, -0.01)小结
应用场景 · Three.js
