生成模型底座
Model Base

你将学到什么
- glTF/FBX/OBJ 外部模型加载
- 相机交互控制器
- 天空盒与环境贴图
- requestAnimationFrame 渲染循环
效果说明
Three.js 业务向场景组合。
应用场景 · Three.js
核心概念
Loader 异步加载模型;glTF 返回
gltf.scene,加载后注意scale与坐标系。Draco 需配置DRACOLoader。OrbitControls 轨道旋转缩放;开
enableDamping时每帧需controls.update()。CubeTexture 六面贴图作
scene.background;scene.environment供 PBR 材质反射。
实现步骤
- 搭建 Scene / Camera / Renderer 与 OrbitControls
- Loader 异步加载模型/纹理资源
- rAF 循环中 update 并 render
代码要点
animationLoop()— 案例中的独立逻辑模块,建议在线编辑器中跳转阅读add_model_base()— 案例中的独立逻辑模块,建议在线编辑器中跳转阅读
源码
js
import * as THREE from 'three';
import { OrbitControls } from "three/examples/jsm/Addons.js";
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'
import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js'
const DOM = document.getElementById('box')
var scene = new THREE.Scene();
scene.background = new THREE.Color('gainsboro');
var camera = new THREE.PerspectiveCamera(30, innerWidth / innerHeight);
camera.position.set(0, 4, 4);
camera.lookAt(scene.position);
var renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(innerWidth, innerHeight);
renderer.setAnimationLoop(animationLoop);
function animationLoop() {
renderer.render(scene, camera);
}
DOM.appendChild(renderer.domElement);
window.addEventListener("resize", () => {
camera.aspect = innerWidth / innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(innerWidth, innerHeight);
});
var controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
controls.autoRotate = true;
var light = new THREE.DirectionalLight('white', 3);
light.position.set(1, 1, 1);
scene.add(light);
let group
const loader = new GLTFLoader()
loader.setDRACOLoader(new DRACOLoader().setDecoderPath(FILE_HOST + 'js/three/draco/'))
loader.load(
HOST + '/files/model/car.glb',
function (gltf) {
group = gltf.scene
scene.add(group)
add_model_base()
}
)
// 模型底座
function add_model_base(){
const box = new THREE.Box3()
box.setFromObject(group)
// const helper = new THREE.Box3Helper(box)
// scene.add(helper)
const center = box.getCenter(new THREE.Vector3())
const size = box.getSize(new THREE.Vector3())
const shape = new THREE.Shape()
shape.moveTo(center.x,center.z)
// 底座大小在这控制 这里取半径的根号2倍
let radius = Math.max(size.x,size.z) / 2 * Math.sqrt(2)
shape.arc(0,0,radius,0,Math.PI * 2)
let m = new THREE.MeshBasicMaterial({color:'red',side:2})
const geo = new THREE.ShapeGeometry(shape,32)
const mesh = new THREE.Mesh(geo,m)
geo.center()
mesh.rotateX(-Math.PI / 2)
scene.add(mesh)
}小结
应用场景 · Three.js
