绘制面
Draw Face

你将学到什么
- 相机交互控制器
- requestAnimationFrame 渲染循环
效果说明
Three.js 业务向场景组合。
应用场景 · Three.js
核心概念
- OrbitControls 轨道旋转缩放;开
enableDamping时每帧需controls.update()。
实现步骤
- 搭建 Scene / Camera / Renderer 与 OrbitControls
- rAF 循环中 update 并 render
代码要点
multShapeGroup()— 案例中的独立逻辑模块,建议在线编辑器中跳转阅读multShapePlaneGeometry()— 案例中的独立逻辑模块,建议在线编辑器中跳转阅读updateMultShapePlaneGeometry()— 案例中的独立逻辑模块,建议在线编辑器中跳转阅读
源码
js
import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
const box = document.getElementById('box')
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(75, box.clientWidth / box.clientHeight, 0.1, 1000)
camera.position.set(0, 3, 3)
const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, logarithmicDepthBuffer: true })
renderer.setSize(box.clientWidth, box.clientHeight)
box.appendChild(renderer.domElement)
const controls = new OrbitControls(camera, renderer.domElement)
controls.enableDamping = true
const directionalLight = new THREE.DirectionalLight(0xffffff, 1)
directionalLight.position.set(0, 20, 0)
scene.add(directionalLight, new THREE.AmbientLight(0xffffff, 1))
/* 增加一个面 */
const plane = new THREE.PlaneGeometry(5, 5)
const material = new THREE.MeshStandardMaterial({ color: 0xffffff })
const planeMesh = new THREE.Mesh(plane, material)
planeMesh.rotation.x -= Math.PI / 2
scene.add(planeMesh)
animate()
function animate() {
requestAnimationFrame(animate)
controls.update()
renderer.render(scene, camera)
}
window.onresize = () => {
renderer.setSize(box.clientWidth, box.clientHeight)
camera.aspect = box.clientWidth / box.clientHeight
camera.updateProjectionMatrix()
}
// 事件
const raycaster = new THREE.Raycaster()
const getPoint = event => {
const mouse = new THREE.Vector2(
(event.offsetX / event.target.clientWidth) * 2 - 1,
-(event.offsetY / event.target.clientHeight) * 2 + 1
)
raycaster.setFromCamera(mouse, camera)
const intersects = raycaster.intersectObjects(scene.children)
if (intersects.length > 0) return intersects[0].point
}
const setPointBox = point => {
const box = new THREE.BoxGeometry(0.04, 0.04, 0.04)
const material = new THREE.MeshStandardMaterial({ color: 0xff0000 })
const boxMesh = new THREE.Mesh(box, material)
boxMesh.position.copy(point)
scene.add(boxMesh)
}
/* 开始绘制 */
const pointList = []; let drawMesh = null; let stop = false
box.addEventListener('contextmenu', () => {
stop = true
const { indexGroup, faceGroup, uvGroup } = multShapeGroup(pointList)
if (drawMesh) updateMultShapePlaneGeometry(drawMesh.geometry, faceGroup, indexGroup, uvGroup)
})
// 移动
box.addEventListener('mousemove', (event) => {
if (stop) return
const point = getPoint(event)
if (!point || !drawMesh || pointList.length < 2) return
const { indexGroup, faceGroup, uvGroup } = multShapeGroup([...pointList, point])
updateMultShapePlaneGeometry(drawMesh.geometry, faceGroup, indexGroup, uvGroup)
// ... 完整源码见在线案例编辑器小结
应用场景 · Three.js
