图片移动
Image Move

你将学到什么
- Scene / Camera / Renderer 渲染管线
- onBeforeCompile 修改内置材质 shader
效果说明
Three.js WebGL 场景,以自定义 shader 呈现核心视觉效果,技术点:顶点着色器、片元着色器。打开在线案例可查看最终画面。
核心概念
- Scene 容纳对象,Camera 定义视点,WebGLRenderer 输出 canvas。
- 替换
#include <begin_vertex>等 chunk 注入特效,适合 PBR 材质叠加大屏效果。
实现步骤
- 初始化 Viewer 或 Scene / Camera / Renderer
- material.onBeforeCompile 注入 GLSL 与 uniform
- 搭建灯光与环境(如有)
- requestAnimationFrame 循环 update + render
代码要点
js
const [w, h] = [innerWidth, innerHeight]
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(75, w / h, 0.1, 1000);
camera.position.z = 3;
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(w, h);
document.body.appendChild(renderer.domElement);
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(75, w / h, 0.1, 1000);
camera.position.z = 3;
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(w, h);
document.body.appendChild(renderer.domElement);
const loader = new THREE.TextureLoader()
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(w, h);
document.body.appendChild(renderer.domElement);
const loader = new THREE.TextureLoader()
const urls = [
FILE_HOST + 'images/wx_star.png',
FILE_HOST + 'images/QQ.png',完整源码:GitHub
小结
应用场景 · Three.js · 36/68
